package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Kraklaw extends Pokemon {
	public static final int pokemonNumber = 175;
	public static final int generation = 4;
	public Kraklaw(int level){
		super(Constants.WATERTYPE, new double[]{30.0, 24.0, 29.0, 32.0, 24.0, 18.0}, new double[]{2.0, 1.8, 1.9, 2.2, 1.4, .8}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveWatergun", 0);
		addMove("moveBite", 1);
		if(level >= 3){addMove("moveWaterblast", 2);}
		if(level >= 5){addMove("moveTidalwave", 3);}
	}

}
